INTRODUCTION
Near Chess is based off the variant, Skirmish Chess, by Tony Paletta: http://www.chessvariants.org/index/msdisplay.php?itemid=MSskirmishchess
This variation of Near and Normal chess pits one side using Near Chess rules vs the other side using normal (FIDE) chess rules. For the latest version of these rules check http://www.ChessVariants.org .
Also included in this is a ZRF file, that removes En Passant as a move type for all sides. By having it active, only the Near Side practices En Passant.
SETUP
Nears's back rank is empty and Near's chessmen are moved up one row each Near's pawns do not have a double-step option on their first move. Normal's piece set up as in normal chess.
RULES
The Normal side follows the same rules as in standard FIDE Chess, except that pawns only promote to friendly pieces that have been captured (but not another pawn). If a pawn does not have a piece it can promote to, it may not advance to the last rank. The Near side follows these additional rules:
- Pawns only move one space forward and capture one space diagonally. Against Normal chess pieces, Near chess pawns can perform an en passant, unless playing with the No En Passant ZRF file.
- There is no castling.
- Near's win/lose condition is capturing the opponent's king, rather than checkmating. This win condition means no stalemates. Normal chess has checkmate and stalemate.
This version has multiple variants that vary how these rules are implemented. See the included variants. |